![xojo 2015r3 xojo 2015r3](https://www.aprendexojo.com/wp-content/uploads/2015/09/Ticket3-595-730-150x150.png)
![xojo 2015r3 xojo 2015r3](https://i2.wp.com/einhugur.com/blog/wp-content/uploads/2015/08/64red.png)
Please file a short bug report or send me a notice if you should encounter any problems. Keeping the external files independent in a higher-level folder wasn’t so easy – I had to edit the project files manually to finally make it work. I check compatibility with the recent betas and it can happen that this version will be used for save accidentally.
#Xojo 2015r3 install#
You need to install Joe Ranieri’s OBJC blocks plugin for the macOS part: ĭo not be alarmed that newer version warning might appear from tine to time. Later, convenience methods which will "Xojoidize" many features will follow. Please refer to Apple’s developer documentation for more information on their use. While rebuilding the classes, I add description tags to methods and properties of included classes. If you should be running a part of AppleLib on an older system and experience crashes, please file a bug report. It should be checking for the availability of methods from OS X 10.10 and iOS 8 onwards, but I might have overseen a few version hints. Xojo 2015r3 is therefore the minimum required version. This library uses the CGFloat datatype, external declares and IDE descriptions. Once everything from the old iOSLib Unified is included, the old library will be deleted. The OSXLib part has all the functionality of the former OSXLib, with CoreBluetooth, SpriteKit and more. I replaces the stand-alone implementations of iOSLib and OSXLib. This library combines both OSXLib and iOSLib into one repository combining two libraries using a lot of shared code. A library extending Xojo’s features for Apple-based systems (macOS and iOS).